Dragon Ball Z: Super Butōden 2

Dragon Ball Z: Super Butōden 2 is a 1993 fighting video game developed by Tose and published by Bandai for the Super Nintendo Entertainment System. Based upon Akira Toriyama's Dragon Ball franchise, it is the sequel to Dragon Ball Z: Super Butōden, which was released earlier in 1993 for SNES. Following the Cell Games arc and a side-story about characters from the films Dragon Ball Z: Broly – The Legendary Super Saiyan and Dragon Ball Z: Bojack Unbound, its gameplay remains relatively the same as the original Super Butōden, consisting of one-on-one fights using a main six-button configuration, featuring special moves as well as three playable modes.

Dragon Ball Z: Super Butōden 2
Developer(s)Tose
Publisher(s)Bandai
Director(s)Shinsaku Shimada
Producer(s)Toshihiro Suzuki
Programmer(s)JC Pyjama
Maruko
Maruko Père
Composer(s)Kenji Yamamoto
SeriesDragon Ball
Platform(s)Super Nintendo Entertainment System
Release
  • JP: December 17, 1993
  • EU: June 1994
  • NA: October 20, 2015
Genre(s)Fighting
Mode(s)Single-player, multiplayer

Dragon Ball Z: Super Butōden 2 was developed by most of the same team who previously worked on the first Super Butōden entry shortly after its completion. The team wanted to increase the number of playable stages, implement adventure elements to the tournament mode, as well as feature characters from the Dragon Ball Z films in the project. Super Butōden 2 garnered positive reception from critics; most reviewers praised the presentation, visuals, audio, gameplay and improvements made over its predecessor but others regarded it to be similar to Super Butōden and felt mixed in regards to various design aspects. It was followed by Dragon Ball Z: Super Butōden 3 in 1994.

This article is issued from Wikipedia. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.