Dragon Ball Z: Super Butōden
Dragon Ball Z: Super Butōden, known as Dragon Ball Z in Europe, is a 1993 fighting video game developed by Tose and published by Bandai for the Super Nintendo Entertainment System. It is based upon Akira Toriyama's Dragon Ball franchise, and was its first fighting game.
Dragon Ball Z: Super Butōden | |
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Developer(s) | Tose |
Publisher(s) | Bandai |
Director(s) | Akihumi Kubota Shinsaku Shimada |
Producer(s) | Toshihiro Suzuki |
Designer(s) | Kinya Takehana Koji Shimizu |
Programmer(s) | Maruko Maruko Papa |
Artist(s) | Hirokazu Tamai Masayuki Takahashi Seiichiro Shiino |
Composer(s) | Kenji Yamamoto |
Series | Dragon Ball |
Platform(s) | Super Nintendo Entertainment System |
Release | |
Genre(s) | Fighting |
Mode(s) | Single-player, multiplayer |
Due to the popularity of Street Fighter II: The World Warrior at the time, producer Toshihiro Suzuki chose to work on a fighting game when assigned to a new project due to it being his preferred genre. Its gameplay consists of one-on-one fights, with a main six-button configuration, featuring special moves, as well as three playable modes.
Dragon Ball Z: Super Butōden garnered mostly positive reception from critics; most reviewers praised the presentation and gameplay but others felt divided in regards to several design aspects. The game sold approximately 1.3 million units in its first two months of release in Japan. Super Butōden would spawn several sequels; including Dragon Ball Z: Super Butōden 2 (1993), Dragon Ball Z: Super Butōden 3 (1994), Dragon Ball Z: Buyū Retsuden (1994), Dragon Ball Z: Shin Butōden (1995), Dragon Ball Kai: Ultimate Butōden (2011), and Dragon Ball Z: Extreme Butōden (2015).