Black (video game)
Black is a 2006 first-person shooter video game developed by Criterion Games and published by Electronic Arts. It was released for the PlayStation 2 and Xbox in February 2006. The player assumes control of Jack Kellar, a black ops agent being interrogated about his previous missions involving a terrorist operation. Gameplay involves players confronting enemies by using firearms and grenades. The game is notable for its heavily stylized cinema-inspired action as well as its sound quality and focus on destructive effects during gameplay.
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Developer(s) | Criterion Games |
Publisher(s) | Electronic Arts |
Producer(s) | Jeremy Chubb |
Designer(s) | Craig Sullivan |
Programmer(s) | Sean Murray |
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Engine | RenderWare |
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Genre(s) | First-person shooter |
Mode(s) | Single-player |
Black received generally positive reviews upon release. Critics praised the gameplay, sound design and presentation, but criticized the game's short length and lack of multiplayer. Despite Criterion's desire to develop a sequel, creative differences with Electronic Arts ultimately ended plans for one. As such a spiritual successor, Bodycount, was created by the same developers at Codemasters and released in 2011.