Gyruss

Gyruss (ジャイラス, Jairasu) is shoot 'em up arcade video game designed by Yoshiki Okamoto and released by Konami in 1983. Gyruss was initially licensed to Centuri in the United States for dedicated machines, before Konami released their own self-distributed conversion kits for the game. Parker Brothers released contemporary ports for home systems. An enhanced version for the Family Computer Disk System was released in 1988, which was released to the North American Nintendo Entertainment System in early 1989.

Gyruss
European arcade flyer
Developer(s)Konami
Publisher(s)
  • WW: Konami
  • NA: Centuri (arcade)
  • NA: Parker Brothers (ports)
  • NA: Ultra Games (NES)
Designer(s)Yoshiki Okamoto
Programmer(s)Toshio Arima
Artist(s)Hideki Ooyama
Composer(s)Arcade
Masahiro Inoue
Famicom/NES
Atsushi Fujio
Yuichi Sakakura
Harumi Ueko
Platform(s)Arcade, Atari 2600, Atari 5200, Atari 8-bit, ColecoVision, Commodore 64, NES, Famicom Disk System, PlayStation, Game Boy Advance, Mobile phone
Release
March 1983
  • Arcade
    • NA: March 1983
    • JP: June 1983
    • WW: 1983
    Atari 2600, Atari 5200, ColecoVision, Atari 8-bit, C64
    • WW: 1984
    Famicom Disk System
    • JP: November 18, 1988
    NES
    • NA: February 1989

    PlayStation
    • WW: 1999
    Game Boy Advance
    • WW: 2002
    Mobile phones
Genre(s)Shoot 'em up
Mode(s)Single-player, multiplayer

The gameplay is similar to that of Galaga in a tube shooter format, with the player's ship facing into the screen and able to move around the perimeter of an implicit circle. Stars come into view at the centre of the screen and fly outward, giving the impression of the player's ship moving through space.

Gyruss is the second and last game Yoshiki Okamoto designed for Konami, after Time Pilot. Due to pay disputes, he was fired after the release of this game, and he soon joined Capcom, where he wrote 1942 and produced Street Fighter II.

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