Fire Emblem: Radiant Dawn

Fire Emblem: Radiant Dawn is a tactical role-playing game developed by Intelligent Systems and published by Nintendo for the Wii home console. It is the tenth entry in the Fire Emblem series, and acts as a direct sequel to the 2005 GameCube title Fire Emblem: Path of Radiance. It was released in 2007 in Japan and North America, and 2008 in Europe and Australia.

Fire Emblem: Radiant Dawn
North American version cover art
Developer(s)Intelligent Systems
Publisher(s)Nintendo
Director(s)Taeko Kaneda
Producer(s)Toru Narihiro
Hitoshi Yamagami
Designer(s)Sachiko Wada
Toyohisa Tanabe
Yoshimasa Arita
Ryuichiro Koguchi
Yoshihisa Isa
Shingo Igata
Programmer(s)Takashi Akiyama
Artist(s)Senri Kita
Masahiro Higuchi
Writer(s)Ken Yokoyama
Composer(s)Yoshito Hirano
Chika Sekigawa
Naoko Mitome
SeriesFire Emblem
Platform(s)Wii
Release
  • JP: February 22, 2007
  • NA: November 5, 2007
  • EU: March 14, 2008
  • AU: April 10, 2008
Genre(s)Tactical role-playing game
Mode(s)Single-player

Radiant Dawn's plot begins in the war-torn nation of Daein with the main character Micaiah and her allies, the Dawn Brigade, rebelling against the oppressive Begnion Occupational Army. The story is divided into four parts, and changes perspective between different factions within the continent of Tellius. The gameplay is similar to Path of Radiance and previous Fire Emblem titles, with units moving across a grid-based map in turn-based battles, and characters unrelated to the core plot being subject to permanent death if defeated.

Radiant Dawn began development in 2005 for the Wii after the success of Path of Radiance. Continuing the trend of developing for home consoles after a period on portable devices, it was intended to be released close to the Wii hardware's release so as to boost sales for both game and hardware. Radiant Dawn received generally positive reviews, with critics praising the core gameplay, with some criticism directed at the game's lack of motion controls and high difficulty, while the changes to support conversations received negative reception.

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