Fallout (video game)
Fallout: A Post Nuclear Role Playing Game is a 1997 role-playing video game developed and published by Interplay Productions. Often listed among the greatest video games of all time, Fallout has been credited for renewing consumer interest in the role-playing video game genre. It is the first game in the Fallout series, the rights to which were purchased in 2007 by Bethesda Softworks.
Fallout | |
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Developer(s) | Interplay Productions |
Publisher(s) | Interplay Productions |
Producer(s) | Tim Cain |
Designer(s) |
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Programmer(s) |
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Artist(s) |
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Writer(s) | Mark O'Green |
Composer(s) | Mark Morgan |
Series | Fallout |
Platform(s) |
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Release | October 10, 1997
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Genre(s) | Role-playing |
Mode(s) | Single-player |
Fallout's protagonist, the Vault Dweller, inhabits an underground nuclear shelter in a mid-22nd century post-apocalyptic and retro-futuristic world, decades after a nuclear war between the United States and China. The player must scour the surrounding wasteland for a computer chip that can fix the Vault's failed water supply system. They interact with other survivors, some of whom give them missions, and engage in turn-based combat.
Tim Cain began working on Fallout in 1994. It began as a game engine based on the tabletop role-playing game GURPS, but after Steve Jackson Games objected to Fallout's violence, Cain and designer Christopher Taylor created a new character customization scheme, SPECIAL. Interplay initially gave the game little attention, but eventually spent $3 million and employed up to thirty people to develop it. Interplay considered Fallout the spiritual successor to its 1988 role-playing game Wasteland and drew artistic inspiration from 1950s literature and media emblematic of the Atomic Age as well as the films Mad Max and A Boy and His Dog. The quests were intentionally made morally ambiguous. After three and a half years of development, Fallout was released in North America in October 1997.
Fallout received acclaim for its open-ended gameplay, character system, plot, and setting. It won "Role-Playing Game of the Year" from GameSpot and Computer Games Magazine and was nominated by the Academy of Interactive Arts & Sciences at the Spotlight Awards. Fallout was a commercial success, selling 600,000 copies worldwide.