Enemy Territory: Quake Wars
Enemy Territory: Quake Wars is a first-person shooter video game developed by Splash Damage and published by Activision for Microsoft Windows, Linux, Mac OS X, PlayStation 3 and Xbox 360. The game was first released in the PAL region on September 28, 2007, and later in North America on October 2. It is a spinoff of the Quake series and the successor to 2003's Wolfenstein: Enemy Territory.
Enemy Territory: Quake Wars | |
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Developer(s) | Splash Damage |
Publisher(s) | Activision |
Director(s) | Paul Wedgwood |
Producer(s) | Kevin Cloud Neil Postlethwaite |
Designer(s) | Matt Wilson Mark Fry |
Programmer(s) | John Carmack Arnout van Meer |
Artist(s) | Richard Jolly Francis Hobbins Peter Boehme |
Composer(s) | Bill Brown |
Series | Quake |
Engine | id Tech 4 |
Platform(s) | Windows Linux Mac OS X PlayStation 3 Xbox 360 |
Release | |
Genre(s) | First-person shooter, Real-time strategy |
Mode(s) | Multiplayer |
Quake Wars is a prequel set in the same universe as Quake II and Quake 4. New features include the addition of controllable vehicles and aircraft as well as multiple AI deployables, asymmetric teams, much bigger maps and the option of computer-controlled bot opponents. Unlike Wolfenstein: Enemy Territory, Quake Wars is a commercial release rather than a free download.
Enemy Territory: Quake Wars received mostly positive reviews upon release, with a more mixed reception for the console versions. Since 2011, the rights to the game have reverted to ZeniMax Media.