Emperor: Rise of the Middle Kingdom
Emperor: Rise of the Middle Kingdom is the sixth title in the City Building series. BreakAway Games was contracted for Emperor after having previously worked on Queen of the Nile. Emperor is the last of the series to use the same 2D-sprite game engine as seen in the earlier titles, and the first to introduce a multiplayer option.
Emperor: Rise of the Middle Kingdom | |
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Developer(s) | BreakAway Games Impressions Games |
Publisher(s) | Sierra Entertainment |
Producer(s) | Ed Beach Jon Payne |
Designer(s) | Charles Kibler Ed Beach Tony Leier |
Programmer(s) | Andy House |
Artist(s) | Stephen Langmead Mike Phillips Andrea Muzeroll |
Composer(s) | Jeff van Dyck |
Series | City Building |
Platform(s) | Microsoft Windows |
Release |
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Genre(s) | City-building |
Mode(s) | Single-player, Multiplayer |
Like the earlier games, Emperor focuses on the building and development of a city in ancient times, this time Ancient China, from the Xia Dynasty (2033 BC) to the Song-Jin dynasties (1234 AD).
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