Dungeon Keeper 2
Dungeon Keeper 2 is a strategy game developed by Bullfrog Productions and published by Electronic Arts in 1999 for Microsoft Windows. The sequel to Dungeon Keeper, the player takes the role of a 'dungeon keeper', building and defending an underground dungeon from the would-be heroes that invade it, as well as from other keepers. In the campaign mode, the player is charged with recovering the portal gems from each area in order to open a portal to the surface. The player can also construct a dungeon without strict objectives, and multiplayer is supported over a network.
Dungeon Keeper 2 | |
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Developer(s) | Bullfrog Productions |
Publisher(s) | Electronic Arts |
Producer(s) | Nick Goldsworthy |
Designer(s) | Sean Cooper |
Programmer(s) | Alex Peters |
Artist(s) | John Miles |
Writer(s) | Zy Nicholson Jon Weinbren Gordon Davidson |
Composer(s) | Mark Knight |
Series | Dungeon Keeper |
Platform(s) | Microsoft Windows |
Release |
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Genre(s) | Real-time strategy, god game, dungeon management |
Mode(s) | Single-player, multiplayer |
The game carries over many ideas from the original and adds new elements including units, rooms, and objectives. Development was carried out by a team of around fifty people, who focused on the graphics on multiplayer. A PlayStation version, and a sequel, Dungeon Keeper 3, were in development but cancelled. Dungeon Keeper 2 received positive reviews: reviewers lauded the graphics and artificial intelligence, although some reviewers criticized its similarity to the original. The game was later released on GOG.com, Origin, and Steam.