Duke Nukem II

Duke Nukem II is a 1993 platform game developed and published by Apogee Software. The game consists of four episodes (of eight levels each), the first available as shareware. It is the follow-up to 1991's Duke Nukem, and followed by Duke Nukem 3D in 1996. Todd Replogle was the primary designer of all three games.

Duke Nukem II
Cover art
Developer(s)Apogee Software (MS-DOS)
Torus Games (GBC)
Interceptor Entertainment (iOS)
Blaze Entertainment (remaster)
Publisher(s)Apogee Software (MS-DOS)
GT Interactive (GBC)
Interceptor Entertainment (iOS)
Gearbox Entertainment (remaster)
Designer(s)Todd Replogle
George Broussard
Scott Miller
Allen H. Blum III
Artist(s)Randy Abraham
Stephen A. Hornback
Writer(s)Tom Hall
Composer(s)Robert Prince
SeriesDuke Nukem
EngineUpdated Duke Nukem engine
Platform(s)DOS, Evercade, Evercade VS, Game Boy Color, iOS, Microsoft Windows, OS X
ReleaseDOS
  • NA: December 3, 1993
  • EU: 1993
Game Boy Color
  • NA: September 2, 1999
  • EU: 1999
iOS
  • WW: April 2, 2013
Microsoft Windows and OS X
  • WW: December 6, 2012
Linux
  • WW: May 21, 2015
Remastered:
Evercade
  • WW: November 28, 2023
Genre(s)Platform
Mode(s)Single-player

A heavily reworked version of Duke Nukem II, simply titled Duke Nukem, was released for the Game Boy Color on September 10, 1999, in North America.

This article is issued from Wikipedia. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.