Duke Nukem II
Duke Nukem II is a 1993 platform game developed and published by Apogee Software. The game consists of four episodes (of eight levels each), the first available as shareware. It is the follow-up to 1991's Duke Nukem, and followed by Duke Nukem 3D in 1996. Todd Replogle was the primary designer of all three games.
Duke Nukem II | |
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Cover art | |
Developer(s) | Apogee Software (MS-DOS) Torus Games (GBC) Interceptor Entertainment (iOS) Blaze Entertainment (remaster) |
Publisher(s) | Apogee Software (MS-DOS) GT Interactive (GBC) Interceptor Entertainment (iOS) Gearbox Entertainment (remaster) |
Designer(s) | Todd Replogle George Broussard Scott Miller Allen H. Blum III |
Artist(s) | Randy Abraham Stephen A. Hornback |
Writer(s) | Tom Hall |
Composer(s) | Robert Prince |
Series | Duke Nukem |
Engine | Updated Duke Nukem engine |
Platform(s) | DOS, Evercade, Evercade VS, Game Boy Color, iOS, Microsoft Windows, OS X |
Release | DOS
Evercade
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Genre(s) | Platform |
Mode(s) | Single-player |
A heavily reworked version of Duke Nukem II, simply titled Duke Nukem, was released for the Game Boy Color on September 10, 1999, in North America.
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