Doom 64
Doom 64 is a first-person shooter game by Midway. It was first released for the Nintendo 64 in 1997, as the second spin-off game in the Doom series after Final Doom (1996), and the fourth game in the series overall. A remastered port was developed by Nightdive Studios and published by Bethesda Softworks for Nintendo Switch, PlayStation 4, Windows, and Xbox One in March 2020, and for Stadia in May 2020.
Doom 64 | |
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North American cover art | |
Developer(s) | Midway Studios San Diego Nightdive Studios (re-release) |
Publisher(s) |
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Designer(s) |
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Programmer(s) | Aaron Seeler |
Artist(s) | Sukru Gilman |
Composer(s) | Aubrey Hodges |
Series | Doom |
Engine | Doom engine Kex Engine (re-release) |
Platform(s) |
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Release | Nintendo 64
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Genre(s) | First-person shooter |
Mode(s) | Single-player |
Doom 64 was developed from 1994 by Midway Studios San Diego under supervision of id Software, the main developer of the Doom franchise, and was tentatively titled Doom: The Absolution. It has a customized version of the Doom engine, enabling new kinds of level geometry, and dynamic colored lighting. It has new sprite graphics for weapons and monsters.
It received positive reviews from critics, praising its graphics, level design, soundtrack, and general atmosphere, with some criticizing the lack of new gameplay elements compared to the previous games of the series. It gained a cult following, with several fan-made PC source ports and mods.