Deadline (1982 video game)

Deadline is an interactive fiction detective video game published by Infocom in 1982. Written by Marc Blank, it was Infocom's third game. It was released for the Amstrad CPC, Apple II, Atari 8-bit family, Commodore 64, IBM PC (as a self-booting disk), Osborne 1, TRS-80, and later for the Amiga and Atari ST.

Deadline
Developer(s)Infocom
Publisher(s)Infocom
Designer(s)Marc Blank
EngineZ-machine
Platform(s)Amiga, Amstrad CPC, Amstrad PCW, Apple II, Atari 8-bit, Atari ST, Commodore 64, IBM PC, Macintosh, Osborne 1, TI-99/4A, TRS-80
Release
  • Release 18: March 11, 1982
  • Release 19: April 27, 1982
  • Release 21: May 12, 1982
  • Release 22: August 9, 1982
  • Release 26: November 8, 1982
  • Release 27: October 5, 1983
Genre(s) Mystery, Interactive fiction
Mode(s)Single-player

Deadline was Infocom's first mystery game, their first non-Zork game, and the game that started their tradition of feelies. The number of NPCs, the independence of their behavior from the player's actions, and the parser's complexity were considered revolutionary at the time of the game's release. Also innovative was its use of "feelies"; physical documents that came with the game to help the player solve the mystery, resulting in its more expensive cost relative to other text adventures of the time.

This article is issued from Wikipedia. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.