Day of the Tentacle

Day of the Tentacle, also known as Maniac Mansion II: Day of the Tentacle, is a 1993 graphic adventure game developed and published by LucasArts. It is the sequel to the 1987 game Maniac Mansion. The plot follows Bernard Bernoulli and his friends Hoagie and Laverne as they attempt to stop the evil Purple Tentacle - a sentient, disembodied tentacle - from taking over the world. The player takes control of the trio and solves puzzles while using time travel to explore different periods of history.

Day of the Tentacle
Cover art by Peter Chan depicting the three playable characters (Bernard, Hoagie and Laverne) running from the tentacle antagonist
Developer(s)LucasArts
Publisher(s)LucasArts
Director(s)
Producer(s)
  • Dave Grossman
  • Tim Schafer
Designer(s)
  • Tim Schafer
  • Dave Grossman
Artist(s)Peter Chan
Writer(s)
Composer(s)
EngineSCUMM
Platform(s)
  • Mac OS
  • MS-DOS
  • Windows
  • OS X
  • PlayStation 4
  • PlayStation Vita
  • iOS
  • Linux
  • Xbox One
Release
June 25, 1993
  • Mac OS, MS-DOS
    • NA: June 25, 1993
    • EU/AU: July 1993
    OS X, PS4, Vita, Win
    • WW: March 22, 2016
    iOS, Linux
    • WW: July 11, 2016
    Xbox One
    • WW: October 29, 2020
Genre(s)Graphic adventure
Mode(s)Single-player

Dave Grossman and Tim Schafer co-led the game's development, their first time in such a role. The pair carried over a limited number of elements from Maniac Mansion and forwent the character selection aspect to simplify development. Inspirations included Chuck Jones cartoons and the history of the United States. Day of the Tentacle was the eighth LucasArts game to use the SCUMM engine.

The game was released simultaneously on floppy disk and CD-ROM to critical acclaim and commercial success. Critics focused on its cartoon-style visuals and comedic elements. Day of the Tentacle has featured regularly in lists of "top" games published more than two decades after its release, and has been referenced in popular culture. A remastered version of Day of the Tentacle was developed by Schafer's current studio, Double Fine Productions, and released in March 2016, for OS X, PlayStation 4, PlayStation Vita, and Windows, with an iOS and Linux port released in July the same year, and then later for Xbox One in October 2020.

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